storytelling, mobile storytelling, apple, android, apps

I am an Apple maniac. I'm on my third MacBook Pro and my fourth iPhone, and I have two iPads that I keep on hand. I'm also a graduate of and adjunct instructor for the University of Missouri, where dimly lit classrooms are illuminated by hundreds of soft, glowing Apples.

But during my training sessions, I almost always have a mixed audience of Apple users and Android users, all of whom want to make the most of their devices. As I learn more about the capabilities of Android devices, I've developed a list of pros and cons for both.

Apple

Apple devices shine when it comes to simplicity of app interfaces and variety of applications.

Even though I have three full-featured editing software options on my computer, I often find myself using apps to edit short videos anyways. Compared to software, video editing apps on the iPhone have just the basics. They make it easy to choose the right settings and difficult to screw up by making edits you don't understand. Learning Steller or any other short and creative storytelling apps is also very user-friendly.

Another area in which Apple products shine is the sheer variety of storytelling applications. I have no legitimate rationale for the number of storytelling apps available on Apple devices compared to Android, but my best guess is the type of people who utilize each family of devices. Apple products are often used by videographers and designers who would be likely to utilize these types of apps.

Android

Where Android shines is as a middle ground between full-featured software and basic apps. Although the design and use isn't as streamlined or easy to learn as Apple apps, there are many more features in most of the comparable Android apps I've seen. There's also, of course, more variety in camera quality and capability on Android phones, and a variety of larger-screened options (yes, I know of the iPhone 6 Plus) that make editing easier. They're also often more affordable, and one part of smartphone storytelling is that it's a more budget-friendly option.

The conclusion?

Work with what you have and what you're used to. Just know the limitations of what you're working with and find a creative solution that works for you.

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